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''Sid Meier's Civilization: The Boardgame'' is a 2002 board game created by Glenn Drover based on the ''Civilization'' series of video games, in particular, ''Civilization III''. Drover himself was a sales manager at Microprose during the original development of ''Civilization'', though he was not directly involved in the creation of the video game. ''Sid Meier's Civilization: The Boardgame'' bears no relation to the Avalon Hill board game of similar name, though the video game series was alleged to have been based on the Avalon Hill game. ''Sid Meier's Civilization: The Boardgame'' was published by Eagle Games, but is now considered out-of-print. Up to six players may play, with each player playing as one of six great civilizations. ''Sid Meier's Civilization: The Boardgame'' may be used with either of two different rulesets: the simpler "standard rules" or the "advanced rules", the latter employing more elements taken from the video games. A further game based on the Civilization series, ''Civilization: The Board Game'', was released in 2010 by Fantasy Flight Games. == Gameplay == The game is played on a stylized map of Earth. At the start of the game, a series of exploration markers are placed face-down on each of the land regions of the board, and each player begins with two small settlements, consisting of a town, a settler unit, and a swordsman unit, on a land region of their choosing (in the advanced rules, each player also begins with one technology). At the start of the game, each player uncovers the exploration markers in the regions where they have settlements, following its effects if necessary (some markers are ignored, based on the type of marker). Each turn consists of four phases. All players perform actions simultaneously in each phase, though the starting player rotates among the players between turns. The phases are as follows: *Movement Phase - In this phase, players may move any or all of the units on the board. Depending on how the movement concludes, there may be battles that are needed to be resolved. *Trade Phase - Players may freely conduct trades for material, mainly for use in a later point in the game. In the advanced game, players are constrained on who they may trade with, based on the technologies that have been researched and the proximity of a player's settlements with another player's. *Production Phase - Each of the players then produce gold. The amount of gold produced is based on the size of a player's settlements, the numbers and types resources that are near the city, and the technologies that are researched by the player. *Purchase Phase - Players may purchase units, build or upgrade settlements, and discover new technologies. In the advanced rules, the units and city improvements available for purchase is constrained by the technologies that have been researched, with the player discovering an enabling technology receiving a portion of the unit's cost when other players purchase anything (except settlement upgrades) that the technology enables. Technologies also grant a bonus for the player to research them in the advanced rules. A player may also sell obsolete units for an amount of gold under the advanced rules. In the standard rules, players reaching a series of milestones may claim a wonder of the world at any point in the game. In the advanced rules, wonders are granted by the purchase of various technologies, and provide a benefit to the player for the era that they are associated with. The game is divided into four eras: ancient, medieval, industrial, and modern. The era is advanced at the end of a turn in which the following occur: * In the standard rules, either all technologies of an era are researched, or in which one player discovers three technologies from the current era. * In the advanced rules, when the first technology from a future era is researched. Wonders from past eras are no longer available to be claimed, while technologies from older eras become unavailable in the standard game or remain available at a reduced cost in the advanced game. In the advanced game, players may be granted obsolete wonders from researching past-era technologies. The game ends when any of these happens: * When only one player with settlements remain * In the standard rules, when one player discovers three technologies from the modern era * In the advanced rules, when a player builds a certain wonder that allows them to declare the game over at any point they wish. In the first case, the player remaining is declared the winner. In all other cases, players are awarded victory points for their settlements, technologies, and wonders. The player with the greatest number of victory points wins the game. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Civilization: The Boardgame」の詳細全文を読む スポンサード リンク
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